Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Cunning, agile warriors, the Stalkers are powerful in both the use of their daggers and crossbows. They are completely hidden in the caves, only the thud of a dead body tells you they are near.
Vorherige Stufe: | Shadow |
---|---|
Nächste Stufe: | |
Kosten: | 55 |
LP: | 50 |
Bewegungskosten: | 6 |
EP: | 100 |
Level: | 3 |
Tag-/Nachteinfluss: | lichtscheu |
ID | BM Dark Elf Stalker |
Fertigkeiten: | cavestalk |
dagger Klinge | 10 - 2 Nahkampf | hinterlistiger Angriff | |
crossbow Stich | 8 - 5 Fernkampf |
Resistenzen: | |
---|---|
Klinge | -20% |
Stich | -20% |
Wucht | 10% |
Feuer | -10% |
Kälte | 30% |
Arkan | -10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 70% |
Burg | 1 | 70% |
Dorf | 1 | 70% |
Flachland | 1 | 60% |
Gefroren | 2 | 40% |
Höhle | 1 | 60% |
Hügel | 1 | 70% |
Küstennahes Riff | - | 0% |
Pilzhain | 1 | 70% |
Sand | 2 | 40% |
Seichtes Wasser | 2 | 40% |
Sumpf | 2 | 40% |
Tiefes Wasser | 100 | 30% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 0% |
Wald | 2 | 70% |